About the Game

Wizbowo's Conquest is an expansive 2D multiplayer sandbox game inspirited by Terraria, Minecraft, and Starbound. It was developed over 15 weeks for a Software Engineering Practice course. It includes a server application, client application, and database connection. The current build allows multiplayer connection through direct IP connection, either on a local network or through a port-forwarded network.

The Team

Jacob Vanluven

Scrum Master

  • Tile Management
  • Multiplayer Architecture
  • Art and Animations

Ryan Kuhns

Inventory & Crafting

  • Inventory Management
  • Crafting Stations
  • Health & Respawn System

Brendan Stone

Entities & Synchronization

  • Zombie Enemy
  • Synched Block Damage
  • Multiple Tool Tiers

Abigail Gonsman

Database Management

  • Database Creation
  • Database Architecture
  • Login System

Joshua Myers

Music & Sound Effects

  • Unique Music for each Biome
  • Immersive Sound Effects
  • Jungle and Winter Biomes

Features

Content:

  • 100+ Items
  • 8 Unique Biomes
  • 2 Enemies and 1 Final Boss

Multiplayer

  • Dedicated Authoritative Server
  • Persistent Player and World Data
  • Synchronized Entities and Block Damage
  • Chests and Item Dropping

Systems

  • Tile Destruction and Placement
  • Custom Tile-based Lighting
  • Multiple Liquid Types
  • Combat, Death, and Item Drops
  • Crafting and Inventory Management