About the Game
Wizbowo's Conquest is an expansive 2D multiplayer sandbox game inspirited by Terraria, Minecraft, and Starbound. It was developed over 15 weeks for a Software Engineering Practice course. It includes a server application, client application, and database connection. The current build allows multiplayer connection through direct IP connection, either on a local network or through a port-forwarded network.
The Team
Jacob Vanluven
Scrum Master
- Tile Management
- Multiplayer Architecture
- Art and Animations
Ryan Kuhns
Inventory & Crafting
- Inventory Management
- Crafting Stations
- Health & Respawn System
Brendan Stone
Entities & Synchronization
- Zombie Enemy
- Synched Block Damage
- Multiple Tool Tiers
Abigail Gonsman
Database Management
- Database Creation
- Database Architecture
- Login System
Joshua Myers
Music & Sound Effects
- Unique Music for each Biome
- Immersive Sound Effects
- Jungle and Winter Biomes
Features
Content:
- 100+ Items
- 8 Unique Biomes
- 2 Enemies and 1 Final Boss
Multiplayer
- Dedicated Authoritative Server
- Persistent Player and World Data
- Synchronized Entities and Block Damage
- Chests and Item Dropping
Systems
- Tile Destruction and Placement
- Custom Tile-based Lighting
- Multiple Liquid Types
- Combat, Death, and Item Drops
- Crafting and Inventory Management
