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Game Jam
Post Mortem
Simple Suite
Wizbowo's Conquest
Creating a 2D Timed Action Game in 1 Week
Game Jam
Post Mortem
A reflection on the process of developing an entire game in just 1 week for the second Oink Jam.

Building an Inventory System
Wizbowo's Conquest
A basic overview of the most important parts of the inventory system from Wizbowo's Conquest, along with how we tackled issues during development
Developing a 2D Sandbox Tile Manager
Wizbowo's Conquest
Learn about how we created a flexible, espansive tile system that balances performance and visuals.
Designing a Smaller File Format (s.gf)
Simple Suite
How I created a simple file format that is 60% smaller than a PNG
